- Use examples to comprehensively explain the following Mesh construction techniques: box modelling; extrusion modelling; using common primitives, e.g. cubes, pyramids,cylinders, spheres
- (Please ignore the repetition of images but blogger has glitched to place 2 instead of one and if removed both are removed.)
Extrusion modelling is where the shape has been made and now it needs to be extended on one of its faces or vertices. By selecting extrude and inclining the amount it makes the shape extend and extrude in the selected area.
On the software there is an option for readily made shapes that you can very in their sizes. by doing so the shapes can then be used to create MESH's. Mesh's are multiple shapes together that may have been edited, placed together in order to form an overall shape. the Mesh may be of a lamp or a human, anything that the designer can imagine.
Mesh construction using splines.
Using the line tool i made a spline (image 1). The definition of a spline is a 2D object with vertices and segments. Once made i was then able to edit the shape of the spline to suit my needs (image 2). Then i held shift whilst moving the shape in order to copy it. (image 3) I then used the attach tool to join the splines together. After this i used the cross section tool to join the splines together to create the base for my surface (image 4). After this i then used the modifier 'surface' tool. this then fills in the planes to create the surface (image 5). After the surface modifier had been placed i wanted more freedom then to move the surface. I used the sub objects spline level and selected all the vertices. From here i was able to move them and then show the end result using the simple tool on the right hand side known as show end result (image 6). But, with only 3 vertices we don't have much definition in the shape. So we can change to besire which gives us a new level of curvature but still not many due to lack of sub divisions. In order to gain more control i added an edit poly modifier to control more, this then expands into vertex, edge, border, polygon and element. When dealing with a spline it is called a segment, but when dealing with a poly its called an edge. Border is a function that if a section has been cut out border then follows those edges and using the cap tool you are able to fill in the gap. The element function is the whole object you are dealing with. After we applied a Mesh Smooth modifier, this smoothed out the shape and using the ireations tool i was able to decide by how much it would be smoothed out.
Now i was able too look back and see the progress made. First i made a line, then a surface, then an editable poly for more freedom and finally a mesh smooth. I was able to step backwards to line to control the splines but it gives us first a warning notice that the effects may be undesirable. Once OK was clicked you were able to move the vertices along thus breaking the surface. But if i grab two vertices together i can control it. When making another spline i can easily use the smooth and this edits the tangent in and out and can use besire to increase or decrease curvature.
(Please ignore the repetition of images but blogger has glitched to place 2 instead of one and if removed both are removed.)






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